Create Interactive Art with Code: The SparkFun Guide to Processing

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Description

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:–Make detailed pixel art and scale it to epic proportions–Write a maze game and build a MaKey MaKey controller with fruit buttons–Play, record, and sample audio to create your own soundboard–Fetch weather data from the Web and build a custom weather dashboard–Create visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.The code in this book is compatible with Processing 2 and Processing 3.

Additional information

Weight 0.71 kg
Dimensions 2.24 × 17.78 × 23.5 cm
PubliCanadation City/Country

USA

Format
language1
Pages

312

Publisher

Year Published

2015-8-1

Imprint

ISBN 10

1593276125

About The Author

Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.

"The book is well organized. I appreciated the introductory overview of the book as well as the section on the history of Processing in the first chapter."—Elie Zananiri, Senior Developer for Processing

Table Of Content

Foreword by Nathan SeidleIntroductionProject 0: Getting Started with ProcessingProject 1: Pixel ArtProject 2: Holiday CardProject 3: A First Dynamic SketchProject 4: Interactive Time-Based ArtProject 5: Enter the MatrixProject 6: Image Processing with CollageProject 7: Playing with TextProject 8: Two Drawing ProgramsProject 9: A Maze GameProject 10: Manipulating Movies and Capturing VideoProject 11: Audio Processing with MinimProject 12: Building a Weather Dashboard with JSON DataProject 13: Using Sensors with Processing and ArduinoIndex

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