Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Description

“This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc.”Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience … if I were an artist planning to do video game work, I’d have a copy of this on my shelf.”— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

Additional information

Weight 0.9 kg
Dimensions 1.8 × 21.8 × 25.5 cm
PubliCanadation City/Country

USA

by

Format

Paperback

Language

Pages

240

Publisher

Year Published

2012-9-18

Imprint

ISBN 10

0823098478

About The Author

CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.

Table Of Content

Foreword by Tristan Donovan   Preface          Introduction                         Level 01/ Fundamentals   Materials       Basic Pencil Techniques   Basic Perspective   Basic Volumes         Basic Lighting and Values           Visual Measuring Tools     Drawing Process     Level 02/ Advanced Drawing Concepts        Advanced Perspectives and Volumes            Advanced Lighting and Values            Atmospheric Perspective            Landscape Drawing          Level 03/ The Human Figure       Gravity and Movement   Proportions  Skeletal Landmarks             Level 04/ Anatomy            Six Stages for Rendering Anatomy       The Foot        The Leg         The Pelvis      The Spine and Ribcage   The Shoulder Girdle           The Arm        The Hand      The Head and Neck          Facial Expressions   Level 05/ Elements of Design      Frame            Camera Angle       Scale Grouping     Lighting         Line     Shapes          Subverting Conventions   Level 06/ Character Design        Good Studio Practice      Brainstorming and Character Concept          Visual Metaphors               Mind-Map, Research, and Mood Board        Thumbnail Development             Final Character Drawing and Model Sheet                Level 07/ Environment Design    Character/Environment Shapes           Building Construction       Character-Centric Environment Design          Top-Down Environment Design             Gameplay Map      Level 08/ Color and Digital Tools           Color                         Adding Color with Digital Tools              Professional Portfolio and Getting Work         Bibliography                        Index

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