Make Your Own PuzzleScript Games!:

17.95 JOD

Please allow 2 – 5 weeks for delivery of this item

Description

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.In Make Your Own PuzzleScript Games! you’ll learn how to use PuzzleScript to create interactive games–no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You’ll also learn how to edit, test, and share your games online.Learn how to:Decorate your game with fun backgroundsWrite rules that define how objects interactAdd obstacles like laser guns and guardsHerd cats and even pull off a robot heist!With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Additional information

Weight 0.43 kg
Dimensions 1.35 × 17.78 × 4.20 cm
by

Format

Paperback

Language

Pages

184

Publisher

Year Published

2019-11-12

Imprint

For Ages

4-7

Publication City/Country

USA

ISBN 10

1593279442

About The Author

Anna Anthropy is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. Anthropy is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.

“I highly recommend picking up a copy of Make Your Own PuzzleScript Games for yourself or someone special that is interested in learning the basics of coding or is interested in PuzzleScript”—Geek Girl Authority

Table Of Content

Introduction: Everyone Makes GamesChapter 1: PuzzleScript BasicsChapter 2: Herding Cats: Your First PuzzleScript GameChapter 3: Herding Cats: Using Level Design to Tell StoriesChapter 4: Robot Heist: Creating Rules and ObstaclesChapter 5: Robot Heist: Creating Consequences for LosingChapter 6: Robot Heist: Refining Your Level DesignChapter 7: Where to Go from Here

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