Play like a Feminist.

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Description

An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means?   In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism.   Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.

Additional information

Weight 0.3263352 kg
Dimensions 1.8796 × 14.3002 × 20.955 cm
by

Format

Hardback

Language

Publisher

Year Published

2020-8-18

Imprint

Publication City/Country

USA

ISBN 10

0262044382

About The Author

Shira Chess is Associate Professor of Entertainment and Media Studies at the University of Georgia and the author of Ready Player Two.

"In this highly readable volume, Chess (Univ. of Georgia) considers why video games should pay mind to feminism, and why feminism should in turn pay mind to gamers…Chess grounds her arguments in an array of theoretical frameworks, giving readers a gateway into many areas of game studies. One hopes that this accessible and empowering book will inspire more gamers to play like feminists and feminists to play more."–CHOICE"Play like a Feminist. is a crucial contribution to conversations around gaming, power, and labor. Chess shows us all the importance of reclaiming games as a feminist act and provides a blueprint for how feminists of all ages can approach them in new and joyful ways."– Adrienne Shaw, Associate Professor, Temple University, and author of Gaming at the Edge"This book is a hopeful and upbeat foray into the intersection of feminism and games, with an activist bent. I love the idea of Gaming Circles — as a games researcher who has spent a lifetime ‘playing like a girl,’ I may take Chess up on the suggestion of circling up more people in my life outside the narrow bounds of ‘gamer’ toward a richer and more diverse dialog around this important cultural form." – Katherine Isbister, Professor of Computational Media, School of Engineering, University of California, Santa Cruz; author of How Games Move Us; Founding Fellow, Higher Education Video Game Alliance

Table Of Content

Introduction: Why Feminism and Why Play? 1: Playing Like a Girl 2: PWNing Leisure 3: Play to Protest 4: Gaming Feminism 5: Gaming in Circles Conclusion: Play More"

Series

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