The History and Allure of Interactive Visual Novels

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Description

Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality.

The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels.

Whether you’re a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

Additional information

Dimensions 13.97 × 21.59 cm
Format

Hardback

Imprint

Language

Pages

272

Publisher

Series

Year Published

13-7-2023

About The Author

Mark Kretzschmar is a video game scholar and holds a PhD in Texts & Technology from the University of Central Florida, USA.

Sara Raffel is a narrative and technical communication scholar in the English department at the University of Central Florida, USA.

ISBN 10

1501368648

Publication City/Country

New York, US

by

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